"use strict";
cc._RF.push(module, '97fbb9Nd8tPL5mMDLQkI1eD', 'goldMinerManager');
// scripts/engines/managers/goldMinerManager.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
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            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
Object.defineProperty(exports, "__esModule", { value: true });
var goldMinerConst_1 = require("../../levelBundles/level_goldMiner/const/goldMinerConst");
var gameEngine_1 = require("../gameEngine");
var CsvFileKind_1 = require("../libs/CsvFileKind");
var superManager_1 = require("./superManager");
var goldMinerManager = /** @class */ (function (_super) {
    __extends(goldMinerManager, _super);
    function goldMinerManager() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.className = "黄金矿工管理";
        _this._data = {
            hookLevel: 0,
        };
        /**缓存的key */
        _this.save_data_key = "user-data-gpld-miner-manager-save-key";
        /**初始数据 用于还原 */
        _this._initData = "";
        /**道具 */
        _this.boomNum = 0;
        /**宝箱的提升价格 */
        _this.boxPrice = 0;
        /**钻石的提升价格*/
        _this.diamondPrice = 0;
        /**所有物品的提升价格 */
        _this.allPrice = 0;
        return _this;
    }
    goldMinerManager.prototype.loadManager = function () {
        return __awaiter(this, void 0, Promise, function () {
            return __generator(this, function (_a) {
                this.loadData();
                return [2 /*return*/];
            });
        });
    };
    /**加载数据 */
    goldMinerManager.prototype.loadData = function () {
        this._initData = JSON.stringify(this._data);
        var dataStr = gameEngine_1.default.getServices().localStorageSrv.getStorage(this.save_data_key) || this._initData;
        var data = JSON.parse(dataStr);
        this.setData(data);
    };
    /**获取数据 */
    goldMinerManager.prototype.getData = function () {
        return this._data;
    };
    /**
     * 设置数据
     * @param data
     * @param isPlus
     */
    goldMinerManager.prototype.setData = function (data, isPlus) {
        if (isPlus === void 0) { isPlus = true; }
        for (var key in data) {
            var d = data[key];
            if (isPlus) {
                if (d instanceof Array) {
                    this._data[key] = this._data[key].concat(d);
                }
                else if (typeof d == "number") {
                    this._data[key] += d;
                }
                else {
                    this._data[key] = d;
                }
            }
            else {
                this._data[key] = d;
            }
        }
        this.writeData();
    };
    /**写入数据 */
    goldMinerManager.prototype.writeData = function () {
        gameEngine_1.default.getServices().localStorageSrv.setStorage(this.save_data_key, JSON.stringify(this._data));
    };
    /**重置manager */
    goldMinerManager.prototype.resetManager = function () {
        this._data = JSON.parse(this._initData);
        this.writeData();
    };
    /**获取加成 */
    goldMinerManager.prototype.getAdditionByLevel = function () {
        var dataIds = gameEngine_1.default.getManagers().csvDataManager.getCsvIds(CsvFileKind_1.CsvFileKind.CsvFile.goldMinerHookLevel);
        var level = this.getData().hookLevel;
        var addition = 0;
        for (var i = 0; i <= level; i++) {
            a: for (var j = dataIds.length - 1; j >= 0; j--) {
                var data = gameEngine_1.default.getManagers().csvDataManager.getCsvDataItem(CsvFileKind_1.CsvFileKind.CsvFile.goldMinerHookLevel, dataIds[j]);
                var startLevel = Number(data["start_level"]);
                if (i >= startLevel) {
                    addition += Number(data["level_addition"]);
                    break a;
                }
            }
        }
        return addition;
    };
    goldMinerManager.prototype.addOneProp = function (prop) {
        var addition = Number(gameEngine_1.default.getManagers().csvDataManager.getCsvDataItem(CsvFileKind_1.CsvFileKind.CsvFile.goldMinerProp, prop)["use_addition"]);
        switch (prop) {
            case goldMinerConst_1.propType.BOOM: {
                this.boomNum++;
                gameEngine_1.default.emit("refrenshBoom");
                break;
            }
            case goldMinerConst_1.propType.CLOVER: {
                this.boxPrice += addition;
                break;
            }
            case goldMinerConst_1.propType.GLASS: {
                this.diamondPrice += addition;
                break;
            }
            case goldMinerConst_1.propType.VIPCARD: {
                this.allPrice += addition;
                break;
            }
            case goldMinerConst_1.propType.UPWRENCH: {
                this.setData({ hookLevel: 1 }, true);
                break;
            }
        }
    };
    goldMinerManager.prototype.useBoom = function () {
        this.boomNum--;
    };
    goldMinerManager.prototype.resetProp = function () {
        this.boomNum = 0;
        this.allPrice = 0;
        this.diamondPrice = 0;
        this.boxPrice = 0;
    };
    return goldMinerManager;
}(superManager_1.default));
exports.default = goldMinerManager;

cc._RF.pop();